- Open Steam, go to your 'Play Games' menu, and select Half-Life 2: Episode One. Right click on it and select 'Properties'. Click the 'Launch Options' button, then type '-console'. Click 'Ok', then close. Double click 'Half-Life 2: Episode One' to start the game. While playing the game, press to display the console window.
- How to Choose the Right PC Processor in 2020. Cheats and Cheat Codes. Jonny Gamer December 16, 2020. In half, you can increase the life of other NPCs.
Half-Life 2 bonus Screen Complete Half-Life 2 and you'll unlock a bonus title screen. Portal Codes Enter these codes anytime during gameplay.
HALF LIFE 2
Cheat Mode
Open Steam, go to your 'PlayGames' menu, and select Half-Life 2. Right click on it and select'Properties'. Click the Launch Options button then type -console.Click 'Ok', then close. Double click Half-Life 2 to start the game.Once it is loaded and you are playing, press the ~ key to bring up theconsole. Then, enter sv_cheats 1 and press [Enter]. You can nowenter the following codes at the console window.
Also, any code can be used as acommand line parameter by prefixing it with the '-' character.
Note: For games that weredownloaded from Steam, to use cheats in single player mode, start the game withthe -applaunch -dev -tconsole command line parameter.
Effect | Code |
God mode (server only) | god |
Spawn indicated item | give <item name> |
Reduce your health | buddha |
Damage player | hurtme <amount> |
All weapons | impulse 101 |
Skulls | impulse 102 |
Spawn a jeep | impulse 82 |
Spawn a scout car | ch_createjeep |
Spawn an airboat | ch_createairboat |
Ignored by NPCs | notarget |
Walk through objects (server only) | noclip |
List maps | maps |
Load indicated map | map <map name> |
Toggle developer mode; 2 is verbose | developer <0-2> |
Enable mouse look | +mlook |
Show crosshairs | hud_quickhelp/text? 1 |
Sets the size of carried weapon; 54 is default | viewmodel_fov <number> |
Execute script file | exec <filename> |
Toggle HUD display | cl_drawhud <0 or 1> |
Toggle HUD display | cl_enablehud <0 or 1> |
Toggle frame rate display | cl_showfps <0 or 1> |
Creates an NPC; only where NPC are allowed | npc_create <name> |
Create an NPC aiming away from player | npc_create_aimed |
Toggle picker mode. | picker |
Set gravity value | sv_gravity <number> |
Set minimum stopping speed when on ground | sv_stopspeed <number> |
Set world friction | sv_friction <number> |
Set bounce multiplier for physically simulated objects collision | sv_bounce <number> |
Set maximum velocity of any moving object | sv_maxvelocity <number> |
Set vertical view fixup when eyes are near water plane | sv_waterdist <number> |
Change air density | air_density <number> |
Set length of explosion confusion | dsp_explosion_effect_duration <number> |
Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health | prop_debug |
Toggle reporting missing .WAV files | sv_soundemitter_filecheck |
Limits the number of texture units; 0 lets the game decide | mat_numtextureunits <number> |
Unknown | mat_yuv 0 |
DeveloperMode
Afterenabling cheat mode, enter sv_cheats 1 at the console window. Thefollowing codes may now be enabled at the console window
Effect | Code |
Move player to indicated location | setpos <coordinates> |
Set view to indicated pitch yaw | Setang <value> |
Wire frame models | mat_wireframe1 |
Only wireframe objects effected by physics | vcollide_wireframe 1 |
Show game triggers | showtriggers_toggle |
Show normal maps | mat_normalmaps 1 |
Show surface materials | mat_normals 1 |
Toggle bump mapping | mat_fastnobump <0 or 1> |
No weapon model onscreen | impulse 200 |
Map Names
Use one of thefollowing entries with the map code:
d1_canals_01
d1_canals_01a
d1_canals_02
d1_canals_03
d1_canals_05
d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13
d1_eli_01
d1_eli_02
d1_town_01
d1_town_01a
d1_town_02
d1_town_02a
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04
d1_trainstation_05
d1_trainstation_06
d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08
d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d2_prison_06
d2_prison_07
d2_prison_08
d3_breen_01
d3_c17_01
d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08
d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13
d3_citadel_01
d3_citadel_02
d3_citadel_03
d3_citadel_04
d3_citadel_05
Weapon Names
Use one of thefollowing entries with the give code:
weapon_357(.357 Magnum)
weapon_alyxgun (may not work at certain times, and may cause undesiredeffects)
weapon_ar2 (pulse gun)
weapon_bugbait (Pheropod)
weapon_cguard (may not work at certain times, and may cause undesiredeffects)
weapon_crowbar (crowbar)
weapon_crossbow (crossbow)
weapon_frag (grenade)
weapon_physcannon (Gravity gun; may not work at certain times, and maycause undesired effects)
weapon_pistol (9mm pistol)
weapon_rpg (RPG)
weapon_shotgun (shotgun)
weapon_smg1 (submachine gun)
weapon_cubemap (may not work at certain times, and may cause undesiredeffects)
Item Names
Use one of thefollowing entries with the give code:
item_ar2_grenade(submachine gun grenades)
item_box_buckshot (shotgun ammo)
item_box_lrounds (pulse gun ammo)
item_box_mrounds (submachine gun ammo)
item_box_srounds (9mm pistol ammo)
item_healthkit (large health kit; 25 HP)
item_battery (HEV suit battery; 15 AP)
item_ml_grenade (RPG ammo)
item_suit (HEV suit)
item_ar2_grenade
item_healthvial (small health kit; 10 HP)
item_ammo_357 (.357 magnum ammo)
item_ammo_crossbow (crossbow ammo)
NPC Names
Use one of thefollowing entries with the npc_create code:
npc_alyx
npc_antlion
npc_antlionguard
npc_barnacle
npc_barney
npc_breen
npc_citizen
npc_combine_s
npc_combinedropship
npc_combinegunship
npc_crow
npc_cscanner
npc_dog
npc_eli
npc_fastzombie
npc_gman
npc_headcrab
npc_headcrab_black
npc_headcrab_fast
npc_headcrab_poison
npc_helicopter
npc_ichthyosaur
npc_kleiner
npc_launcher
npc_manhack
npc_metropolice
npc_monk
npc_mossman
npc_pigeon
npc_poisonzombie
npc_rollermine
npc_seagull
npc_stalker
npc_strider
npc_vortigaunt
npc_zombie
npc_zombie_torso
Additional CommandLine Parameters
Start the gamewith one of the following command line parameters to activate the correspondingfeature.
Effect | Command line parameter |
Full screen mode | -fullscreen |
Set heap size | -heapsize 80000 |
Set window size | -width 1024 -height 768 |
Graph connection throughput in multi-player; 0 is off, 3 is most detailed | -netgraph <0-3> |
Force DirectX <version> compatibility; less than 8 not advised | -dxlevel <number>0 |
Use indicated filename for shader library | -shaderdll <filename> |
Look around by using mouse | -mouselook |
Add debug messages to ingame console | -condebug |
Software mode for rendering | -sw |
Run in window | -startwindowed |
Run in window | -window |
Run in window | -windowed |
Toggle anamorphic widescreen mode | -r_anamorphic <0 or 1> |
Load all level data at start of level | -preload |
Unknown | -mat_preloadshaders |
AllChapters
Usea text editor to edit the 'config.cfg' file in the 'hl2cfg'directory. Locate the 'sv_unlockedchapters' line and change its valueto '15'.
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Access Console Another way
All-Knowing Vorginaut
Sprint through the radioactive waste and exit through the hole in the tunnel to find a vorginaut with a sore throat. Talk to him many times to hear all he has to say.
Cheat Codes
Effect - Code
All weapons and ammo - impulse 101
Enemies don’t attack - notarget
Infinite power for your suit - infinite_aux_power
Kill all npc’s in the area - npc_kill
No damage - god
Never Die - buddha
Skulls - impulse 102
Spawn a scout car - ch_createjeep
Spawn an airboat - ch_createairboat
Walk through walls - noclip
Cheat Mode
Effect - Code
God mode (server only) - god
Spawn indicated item - give
Reduce your health - buddha
Damage player - hurtme
All weapons - impulse 101
Spawn a jeep - impulse 82
Ignored by NPCs - notarget
Walk through objects (server only) - noclip
List maps - maps
Load indicated map - map
Toggle developer mode; 2 is verbose - developer <0-2>
Enable mouse look - +mlook
Show crosshairs - hud_quickhelp/text? 1
Sets the size of carried weapon; 54 is default - viewmodel_fov
Execute script file - exec
Toggle HUD display - cl_drawhud <0 or 1>
Toggle HUD display - cl_enablehud <0 or 1>
Toggle frame rate display - cl_showfps <0 or 1>
Creates an NPC; only where NPC are allowed - npc_create
Create an NPC aiming away from player - npc_create_aimed
Toggle picker mode - picker
Move player to indicated location; requires sv_cheats 1 - setpos
Set view to indicated pitch yaw; requires sv_cheats 1 - Setang
Set gravity value - sv_gravity
Set minimum stopping speed when on ground - sv_stopspeed
Set world friction - sv_friction
Set bounce multiplier for physically simulated objects collision - sv_bounce
Set maximum velocity of any moving object - sv_maxvelocity
Set vertical view fixup when eyes are near water plane - sv_waterdist
Change air density - air_density
Set length of explosion confusion - dsp_explosion_effect_duration
Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health - prop_debug
Toggle reporting missing .WAV files - sv_soundemitter_filecheck
Limits the number of texture units; 0 lets the game decide - mat_numtextureunits
Console Code
This binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x 'impulse 101'
Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
Effect - Code
Creates a hot key for instant stock of weapons and ammunition using the 'x' key - bind X 'Impulse 101'
Entanglement - Turret Strategy
The first time you use turrets, it's in a large guardroom at the top of two staircases. There are two turrets here. Set both up to overlook the right hand side, and take the left with your shotgun. It's quite easy.
Collect the turrets and take them with you, moving them up the corridor a bit at a time, then going back for the other one. Quicksave regularly, so you can reload if something happens to cause you to lose one. You'll descend into the sewers where an electric cable has charged the water, so you'll have to make your way across the pipes. Drop the turrets into the water and make your way along the pipes, until you're ready to jump to the far platform. Use the Gravity Gun to collect them again and throw them onto the platform, then jump across yourself. The next bit involves reaching the raised ledge. Throw the turrets over to the other side, then throw all the blue barrels, the wooden pallet and the crate into the water to make a bridge across and use the crate to climb up onto the ledge.
Bring the two turrets through the door and continue on. You should have no problems til you reach the upstairs area with the two doorways and railings. There'll be an office behind you full of random furniture, and the staircase you ascended to reach the part you're on. Take one turret and set it up on the left balcony, on the left hand side, so it covers the hallway/cells below. Take the other turret and set it up on the right balcony, again, covering the hallway and cells below.
Next, use the Gravity Gun to collect the 3 crates from the right hand hallway and bring them up onto the level you're on. Build these up to close up the right hand doorway, so the turret is protected and can no longer be accessed, but can still cover the hallway below.
Repeat the blockade strategy for the left hand doorway, using the filing cabinets and table from the office to close up the doorway, but make sure you're on the left hand balcony when you close it up. Once you've done this and both turrets are set up and ready, jump over the balcony to the hall below and quicksave. Alyx will tell you she sees Combines approaching. Quickly go into the room on the right, and get the other 3 turrets from the holding area. Set all 3 up in the right hand hallway. Put 2 in the middle of the hall pointing up the hall at the forcefield at the end of the hall, locating them just before the shortcut between halls so they cover the end of the hall and any Combines coming through the shortcut, and put the other one nearby facing the other direction towards the turret on the balcony. This should now be sufficient protection to survive the entire attack easily. Just hide into the left of the computer console against the right wall and kill any Combines who get through your defences. I lost about 10-12 health altogether using this method.
When it's all over, Alyx will rejoin you. Use the Gravity Gun to collect the balcony turrets if they weren't knocked down, and bring all 5 gradually down the staircase. Bring them along the dark tunnel and set them all down just after the bit that breaks off to the right, when you can see the doorway at the end of the hall in the distance. Quicksave and approach the door. The game will load the next section. Turn and use the Gravity Gun to bring all five turrets with you. Set them up in the hallway beyond the door. The lights are about to go out. If you get at least two set up, they will kill all the Combines who attack in the darkness. Proceed down the staircase with your five turrets. You'll reach a long hall and Alyx will go through a massive doorway and turn and face you. This is a level changing bit where you can be seperated from your five turrets, so shoot them all through the door behind Alyx using the Gravity Gun, then run through and she'll shut the door. The next bit involves Alyx going through with the other doctor into the teleporter area at the back. Be aware of another door that will close behind you as you walk through. Alyx stands just beyond it to mark where it is. Shoot all five turrets through it into the room beyond, being careful not to shoot them through the forcefields.
This is the final section of Entanglement. If you've followed this strategy, you'll have 8 turrets to set up around the room and won't be shot at once, when Alyx unlocks the other 3 in the corner for you to use. For one last turret use, take one with you when she powers up the teleporter and walk backwards into it. You'll lift it up and it will shoot at the soldiers as you ascend.
Fighting: Hints and Tips
Combine Metro Cops:
Most efficient weapon(s): Any
Distance of engagement: Close to Medium range
Notes:
They are the basic grunts of the Combine forces, and are easily killed, they use pistols and the standard assault rifle (not the Combine one). They also use Manhacks. They are moslty encountered during chapters 1 through 5.
Combine Soldiers:
Most efficient weapon(s): Combine Assault Rifle, .357 Magnum, Crossbow, Gravity Gun
Distance of engagement: Medium to Long range
Notes:
These soldiers use various weapons such as the pistol, assault rifle, Combine assault rifle and grenades. They also have Manhacks. Appear in chapters 7 onwards.
Combine Overwatch Soldiers:
Most efficient weapon(s): Combine Assault Rifle, .357 Magnum, Crossbow, Gravity Gun
Distance of engagement: Medium to Long range
Notes:
The stronger soldiers first met when approaching the Nova Prospekt prison facilities. They use the same weapons as the Combine soldiers. Appear in chapters 9 onwards.
Combine Elite Soldiers:
Most efficient weapon(s): Combine Assault Rifle, .357 Magnum, Crossbow, Gravity Gun
Distance of engagement: Medium to Long range
Notes:
They are the toughest Combine soldiers to deal with. All are equiped with the Combine Assault Rifle, and they are very efficient fighters. They use the Assault Rifle's secondary mode too (the energy orb). They are mostly encountered from Chapter 11 onwards.
Now for the headcrabs and zombies:
Normal Headcrab:
Most efficient weapon(s): Any, even the gravity gun's first firing mode can kill them after a few blows.
Distance of engagement: Close (they are always jumping in your face!)
Particularity: Creates Zombies
Fast Headcrabs:
Most efficient weapon(s): See Normal Headcrab
Distance of engagement: See Normal Headcrab
Particularity: Creates Fast Zombies
Poison Headcrabs:
Most efficient weapon(s): Long distance, high damage weapons.
Distance of engagement: Medium to Long range
Particularity: Has a very distinctive screech before it attacks. Injects a neurotoxic agent into your bloodstream which leaves you with 1 point of health. Creates Poison Headcrab Carrier.
Zombies:
Most efficient weapon(s): .357 Magnum, Assault Rifle, Combine Assault Rifle, Gravity Gun, Shotgun
Distance of engagement: Beyond claw reach (medium)
Notes:
Always aim for the head of the zombie. If you kill the host body, the headcrab will come off and attack you.
Fast Zombies:
Most efficient weapon(s): .357 Magnum, Shotgun, Combine Assault Rifle, Gravity Gun
Distance of engagement: They never stop until they are in your face, so engage them as soon as they come in sight.
Notes:
Same as zombies, aim for the head, use a the shotgun's double shot firing mode when the zombie is getting too close. Be careful when many are coming towards you.
Poison Zombies:
Most efficient weapon(s): Combine Assault Rifle, Rocket Launcher, anything which explodes (barrels) or which set things on fire (butane gas bottles).
Distance of engagement: Long range (the zombie can throw the headcrabs at you quite far).
Notes:
Take care when engaging then, as they will throw the poison headcrabs in your direction. They should be engaged as soon as possible, to prevent them from spreading their headcrabs. Anything explosive is tremendously efficient, as it will most of the time kill the host, leaving the headcrabs in a small pack on the floor. If you are fast enough, you may launch another explosive at them and kill them all in one go. Otherwise use the shotgun, but this is risky.
Other Combine encounters:
Combine Gunship:
To defeat them, use the rocket launcher and guide the rocket in erratic patterns. This will ensure that the rocket reaches the gunship before it shoots it down. It may take a bit of practice to steer the rockets, but you get the hang of it pretty quickly.
Combine Striders:
Unlike Gunships, they don't shoot down rockets, so simply shoot the rockets straight at them, steering it when there is an obstacle.
Combine Dropships:
Can be shot down, but usually this is a waste of ammo.
Combine APCs:
Usually they don't bother you much, so they are pointless to attack. | Submitted by buzzcut76guy
Grab Anything
How to Spawn NPCs
cscanner
rollermine
poisonzombie
mossman
monk
metropolice
manhack
launcher
kleiner
ichthyosaur
headcrab_poison
headcrab_black
headcrab_fast
headcrab
helicopter
gman
fastzombie
eli
dog
pigeon
seagull
crow
combine_s
combinegunship
combinedropship
citizen
breen
barney
barnacle
antlion
alyx
antlionguard
stalker
strider
vortigaunt
zombie
zombie_torso
Item names:
item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial
Map names
d1_canals_01
d1_canals_02
d1_canals_end
d1_tempanals_02
d1_town_01
d1_town_02
d1_town_03
d1_town_04
d1_town_05
d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_05
d1_under_01
d1_under_02
d1_under_03
d1_under_04
d2_coast_01
d2_coast_02
d2_coast_03
d2_coast_04
d2_coast_04_dx60
d2_coast_05
d2_coast_06
d2_coast_07
d2_coast_08
d2_prison_01
d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
Obtain and use the Super Gravity Gun in early levels
Changes you to a level where you start with the super gravity gun - map d3_citadel_04
Switches you to the first level, replace d1_trainstation_01 with other map names if you want - changelevel d1_trainstation_01
Gives you the gravity gun again - give weapon_physcannon
Slow Deaths
slow 0.05
mid-slow 0.5
super-slow 0.1
stop time 0.0
Spawn Alyx's Weapon
Weapon names
weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
Half Life Episode 2 Cheats
weapon_hopwireweapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat
Half Life 2 Cheats Pc
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