RedWolf’s Homebrew Game Genie Code Gallery: Super Mario Bros. 3
November 21st, 2005 by Benj EdwardsThe Game Genie is without a doubt the coolest peripheral I’ve ever owned for the NES. When I was bored with regular old NES games, I could essentially “reprogram” them with the device and make them more interesting. Tired of being told by game designers that I had to play the games their way, I delighted in manipulating game mechanics. After all, I thought, I bought the game, and I should be able to play it however I want (“Game Genie: empowering the gamer since 1991”). Before long, the codes included in the official Game Genie booklet got boring, so my brother and I made up our own. This resulted in some particularly reality-bending codes, the best of which I have included here. Some of these codes might have been discovered by other fellow Game Genie enthusiasts since then, but I assure you, these are straight from my circa-1994 spiral-bound, home made Game Genie Book.
This second entry on GG codes deals only with the US version of Super Mario Bros. 3 (the first entry is here). Unfortunately, I didn’t have as many SMB3 codes in my book as I thought I did. Still, these are definitely neat. Try them out yourself and have fun. Also, feel free to share your own codes in the comments section.
Tired of getting hit and losing the rare Swimming Purple Raccoon Mario power up? Well tire no more, since this code makes it permanent!
- 20 Responses to “RedWolf’s Homebrew Game Genie Code Gallery: Super Mario Bros. 3” a Says: July 1st, 2006 at 11:29 pm. If that black and white Mario’s what I think it is, keep in mind that you can’t enter any pipes while using it. Super Yoshi Says: September 19th, 2006 at 8:19 pm. I hate Metal Mario.
- Super Mario World Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
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Permanent Mario Shoe, as I like to call it. Exactly like Kuribo’s shoe, but different. You’re black and white, invincible, always small, and hopping around, but your shoe looks like a green Mario split in half. Awesome.
Permanent regular Mario. No, not invincible — just small. All the time. It’s tough being a short, stumpy man.
Introducing…Black and White Mario! This is like having permanent Kuribo’s shoe powers, but you always stay small, you don’t hop around, you look like Mario, and you’re intangible and invincible. You can stomp piranha plants too.
I’ve always been a fan of the Game Genie, more specifically the Game Genie for the Nintendo Entertainment System. When I was younger, video games were a lot more difficult than today. Usually a couple hits and you’re dead, 3 lives and it’s game over.
Being able to save your game, or even have continues wasn’t usually standard. Some games did feature Passwords, but more often than not the piece of paper you’d scribble your codes on would end up lost, or in the trash.
Needless to say most people wouldn’t usually see the ending to most Nintendo games. That is until the Game Genie made it’s appearance.
Normal uses of the Game Genie were to give yourself more lives, infinite health, or infinite ammo. Not so normal uses (and what absolutely fascinated me) were to change level designs, alter the appearance of sprites, and basically just cause strange things to happen.
A long time ago I would create and collect these strange codes, and post them online on my old Geocities website. Having recently rediscovered my old Geocities website, I was inspired to share some of my own personal favorite codes.
In the video above, I narrowed hundreds of Super Mario Bros. codes down to my top 10 favorite:
#10 EVYIVY – Everything bounces when it hits the ground
#9 PIGNAX – Invisible Mario – Really changes the gameplay
#8 GAYSUK – Run off a platform and keep running in the air
#7 VGPNYA – Weird stuff comes out of power ups
#6 STAGEO – All bad guys throw hammers
#5 EKGAIS – CRAZY Cartoon colors
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#4 PIGPOG – Spawns random enemies and obstacles
#3 NULTKA – All enemies are Toad
#2 NAPSIN – Kill all onscreen enemies with firepower
#1 YEAAAA – Very, very wacky craziness!
For this list of codes I used the US Super Mario Bros. / Duck Hunt cart. If you’re having problems with these codes make sure that’s the version of the game you’re using.
Here’s the list of codes from my old website:
Super Mario Bros. 1 – NES
KAGKAL: unbelievably fast goombas
NNAIKE: all power ups and stars kill you
ILOVET: Mario’s mouth opens and closes like Pac-Man when he walks
VILLGI: Mario walks backwards
IONATX: Beetles replace goombas
TXEPAG: weird bricks, more fire flowers in some worlds (1-2)
STAGEO + SPEPNY: extra difficult (koopas have hammers etc…)
KOYNAN: no sound when Mario jumps
OPASSE: 1up mushrooms are now power ups
AKEOIP: weird level
VELITT: power ups disappear when hit, very few enemies
OVILLV: when you shoot a fireball, Mario makes the motion, but nothing comes out
GALLSS: when you hit a 10-coin block, only one coin comes out
SONETX: you control the demo
OKENGX: really weird
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EKEOTO: invincible
EOXNTI: weird sound FX – coins
AOXNTI: another weird sound for coins
PETEEE: no background, just foreground
TOSXUN: The screen scrolls along with you and part of it disappears. I can’t describe it.
EGENIE: Mario skates
XGONLY: Music starts and stops
AXEAXP: backgrounds change colors
IENTIA: 1UP mushroom floats in air
VXATSA: you see the enemies left of your screen when they’re really where they should be
OVEKSX: when you stomp enemies, they die but keep on moving
TVASNA: you appear invincible when you get a star, but you can still get hurt
Super Mario Bros 3 Game Genie
USXEOX: when you hit a block, the block stays unharmed, but the thing inside still comes out.
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ESTONE: The pipes you can go down look normal, the others look screwed.
XESTON: Mario looks like Luigi
VOIGEP: Enemies go through pipes, power ups fly to the left
PKONTX: When Mario faces left, he looks normal, when he faces right he looks weird and he can go behind background
VOULOS: Nothing comes out of any of the blocks
OPOISO: cannot be harmed by enemies but you can still stomp them
TOUSSA: You cannot stomp goombas or you’ll turn small or die
NOKEAG: Some power ups and stars give you 1ups, hitting red koopas makes weird things happen
OLUNTE: Appear big when you run
XANOPO: no time
TOANPX: Mario is crazy!
KEKAKE: no backgrounds and foreground
INTOAS: weird level, but it works
KYOUGK: Mario falls left instead of right on flagpole
TXEEON: time resets itself to 409 when it reaches 400
SEIING: when Mario hits a block, it becomes nighttime
STAPTO: no music
SEPUEG: when you hit the 1st mushroom block, coins fall from the sky, but you can’t get them
SPEPNG: weird level
POPPOK: No Clouds
PSTIOO: Every Enemy Hit Is Worth “1 UP”!!!
PZZONO: Go down any pipe
ZEEOPO: 50 extra seconds
IVYENO: all enemies look like Koopa
PINAAO: Move in pause
SSASSA: Always starman
YAZYIG: Random teleporting
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PAZSNO: Always have fireballs
PIGNAX: Invisible
Super Mario Bros Game Genie
EATSSY: Walk through things
OOTAAA: strange effects
AAAAAA:strange effects
Super Mario 3 Game Genie Codes
POTEXX: Things turn to 1/2 when hit
Super Mario Bros 3 Cheat Game Genie Nes
TIKOAO: Swim without water
EVYIVY: Everything bounces
OPKOPK: Scenery in sky!
IAGPSK: Warp to 4-1 /w/ no Lakitu (Yeah!)
Smb3 Cheat Codes
PIGPEG: World with no enemies or elevators!
PAZSNO You can always throw fireballs
Smb Game Genie Codes
ZIGGYY: More enemies
Super Mario Bros 3 Cheat Game Genie Rom
SKIINO Enemies don’t die
For more codes, check out the following Super Mario Bros. Game Genie code pages:
Wayback Machine Archive of http://www.trsrockin.com/smb_glitches.html