Matrix Games Civil War 2 Cheats

Yes, adding income, adding turn limit, instant win etc. In addition though you can change the difficulty level at any point in the campaign, so if you feel a certain scenario is too hard for your current core forces you can lower the difficulty for one or more scenarios.

Matrix Games Civil War 2 CheatsCivil

AGEod’s Civil War II: The Bloody Road South is an expansion for Civili War II, a turn based regional game with an emphasis on playability and historical accuracy. The expansion pack provides players with a grand set of new historical campaigns in the era of the American Civil War, with two battles scenarios focusing on the turning points of the Civil War: the Battle of Gettysburg and the Battle of Atlanta. It also includes two grand scenarios dedicated to year 1862 in both Eastern and Western fronts.

SCENARIOS

Battle Scenarios: 1863 – Thunder at the Crossroads (Battle of Gettysburg), 1864 – Make Georgia Howl (Battle of Atlanta)

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One Theater Annual Campaign Scenarios: 1862 – Eastern Theater, 1862 – Western Theater

There are also three Grand Campaigns spanning a wider timeframe and covering the entire front of the war: Grand Campaigns with all Theaters Scenarios: 1862-1865 – Struggle for the Heartland, 1863-1865 – Triumph & Defeat, 1864-1865 – Bloody Roads South

All scenarios can be played from both the Confederate and Union sides.

©2013 Slitherine Ltd. All Rights Reserved. Civil War II, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Ageod Ltd. & Slitherine Ltd.

WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database.

WarPlan is a game designed and coded by Alvaro Sousa, from Kraken Studios, creator of Strategic Command 2 products (Assault on Communism, Assault on Democracy, Brute Force, Strategic Command 3 Image Importer).

Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlanemploys one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.

SCALES

The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.

COMBAT SYSTEM

Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.

20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown- Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.

COUNTRY MANAGEMENT

Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The systemallows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supplysystem is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.

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MAP

The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.

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©2019 Matrix Games Ltd. All Rights Reserved. WarPlan, Matrix Games Ltd. and their Logos are all trademarks of Matrix Games Ltd. All other marks and trademarks are the property of their respective owners. Developed by Kraken Studios.