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Welcome to the Princess Isabella 2: Return of the Curse Walkthrough! Defeat the witch for the last time with the help of your trusty Fairy sidekick and a brand new friend you recently met! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Princess Isabella 2: Return of the Curse game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created bySerpent of Isis Game Walkthrough 2020-03-23; Curse of the Pharaoh: Napoleon's Secret Game Walkthrough 2020-03-23; Women's Murder Club: A Darker Shade of Grey Game Walkthrough 2020-03-23; Lost in the City Game Walkthrough 2020-03-23; Emerald City Confidential Walkthrough 2020-03-23; Mae Q'West and the Sign of the Stars Walkthrough 2020-03-23.
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Chapter 1: The Castle
- Click on the birdcage (Green).
- Left-click to flip each door piece until you form a ring.
- Take the RING.
- Click to zoom into the chest (Orange).
- Place the RING on the lid of the chest.
- Turn the ring to line up the sun and the moon with the ones engraved in the chest.
- Find all the evil hidden objects.
- Take the TRANSFORMATION POTION that appears.
- Click to zoom into the dresser (Orange).
- Find all of the baby's DRESSES.
- Use the DRESSES on the sewing machine to make a DRESS ROPE (Violet).
- Use (attach) the DRESS ROPE on the chandelier (Red).
- Use a TRANSFORMATION POTION on the rope to make it longer.
- Climb down to the bedroom.
- Take the MIRROR from the desk (Red).
- Set the MIRROR on the bedside table.
- It is too dirty to reflect the light. Continue down the rope to the royal bath.
- Take the RED GEM from the fountain on the right (Red).
- Take the CLOTH on the floor to the left (Violet).
- Use the cloth in any of the fountains to get a WET CLOTH.
- Return to the bedroom.
- Use the WET CLOTH to clean the mirror.
- Play the hidden object scene on the bed (Orange).
- Use the SCISSORS to cut the bedroom CURTAINS (Red).
- Return to the bath and tie the CURTAINS to the end of the rope.
- Find all the evil hidden objects.
- Take the RED GEM hidden in Bella's rattle (Red).
- Look at the dragon claw and take the EGG (Violet).
- Note the dragon symbol on the wall (Red).
- Return to the bedroom.
- Open the left drawer with the KEY.
- Take the DIAMOND RING, granting your Fairy the Diamond ability.
- Break the two vases with the Diamond ability (Red.).
- Return to the royal bath.
- Use the Fairy's Diamond ability to smash each of the fountains.
- Take the TRANSFORMATION POTION that appears.
- Smash the decorative circle on the left pillar.
- Examine the fountain on the right (Violet).
- A tadpole isn't of much use. Use a TRANSFORMATION POTION to make it a FROG.
- Enter the room to the far right.
- Use the FROG on the small flies (Red).
- Use a TRANSFORMATION POTION on the frog to defeat the giant fly.
- Take the TRANSFORMATION POTION that appears.
- Find the CHAIN on the ground.
- Use the Fairy's Diamond ability to smash the wooden gear and cracked pillar (Red).
- Play the hidden object scene (Orange).
- Return to the caves and take the door on the back wall to find the well.
- Examine the broken pulley.
- Use the CHAIN to repair it.
- Examine the well.
- Use the BUCKETS and CRANK to repair it.
- Use a TRANSFORMATION POTION on the hanging bucket to make it larger.
- Return to the room the giant fly had been in.
- Leave through the secret exit.
Chapter 2: The Forest
- Return here when you have collected enough gems to free someone.
- The game will prompt your return here once you have collected enough gems.
- The game will also return you to where you came from when you are finished.
- For now, continue forward.
- Can't get them all? Gem locations.
- Use the Fairy's Diamond ability to smash the rock, boards and beehive (Red).
- Return to the Witch Tree.
- Use the RED GEM(s) on each slot in the crystal.
- Arrange the gems in the correct order to free the Butler.
- Return to the forest and examine the Lumberjack (Green).
- Use the FLOWER(s) to fill in his tattoo.
- Play the hidden object scene.
- Continue to the Fairy Village.
- Use the Fairy Diamond ability to smash the boards and cracked bark (Red).
- The village cannot be saved just yet. Return here later.
- Use the Fairy Diamond ability to smash the crate and bottle (Red).
- Look at the dirt mound between the trees (Violet).
- Use the SHOVEL to dig a hole.
- Use the ROSE SEEDS in the hole.
- Use a TRANSFORMATION POTION to grow the seeds.
- Use the Fairy Diamond ability to smash the bottle, birdhouse and cracked bark (Red).
- Continue down the path to the right.
- Make note of the skull and the plant. These can be used later (Red).
- Play the Skull Gate game (Green).
- Make the skulls disappear by turning them face forward and aligning their colors.
- The troll will not let you pass unless you bring him honey.
- Use the Fairy Diamond ability to smash the bottle (Red).
- Return to the Forest Exit and now take the left path towards the castle gate.
- Use the Fairy Diamond ability to smash the cracked all and the sword hilt (Red).
- Examine the Guard (Green).
- Use the FLOWER(s) to fill in his tattoo.
- Return to the Fairy Village.
- Use the Fairy to enter the village in the tree (Violet).
- Complete each of the four challenges to restore the water (Green).
- Guide the water to the hole.
- Place the BAMBOO pieces in the correct empty slots (Red).
- Click each chute to change their direction.
- Guide the water to the hole below.
- Melt the ice dam.
- Fit the MIRROR SHARDS into the empty spaces for each frame.
- Use the LENS (ES) for the completely empty frames.
- Repair the windmill.
- Replace each LEAF to the windmill.
- Unlock the gates.
- Slide each panel until you can remove the bars from the door.
- Return to the Forest Exit.
- Look at the nest in the tree.
- Use the EGG in the nest.
- Use a TRANSFORMATION POTION on the egg.
- Click the red berries at the base of the tree granting your Dragon the Lift ability (Red).
- Use the Dragon Lift ability on the broken cross to repair the broken monument (Red).
- Take the YELLOW GEM that appears.
Chapter 3: The Town
- Return to the Town Gate.
- Send the Dragon to fly over the Town Walls.
- Play the hidden object scene (Orange).
- Enter the gate house puzzle (Green).
- Add the correct weights to lift the gate.
- Return to the Gate and enter the Town.
- Send the Dragon down the well (White).
- Use the Dragon Lift ability on the crossbar.
- Return to the Town above.
- Take the TRANSFORMATION POTION and the KEY that appears.
- Use the Dragon Lift ability on the barrel to the left.
- Note the tree on the right. This can be used later.
- Enter the Herb Shop on the right.
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- You are unable to help the Herbalist at this time (Green).
- Move into the back room.
- Play the hidden object scene (Orange).
- Use the Dragon Lift ability on the cabinet window and the pot lid.
- Return to the Herbalist.
- Use the FLOWER(s) to color in his tattoo.
- Take the TRANSFORMATION POTION that appeared (Red).
- Use the Dragon Lift ability on the empty bottle and vase (Red).
- Note the vine on the rafters. This can be used later.
- Note the mixing station. This will be used later (Green).
- Return to the Back Room.
- Look at the pot (Violet).
- Use the DRAGON SEED on the pot.
- Use a TRANSFORMATION POTION on the seed to grow it.
- Click the plant to grant your Dragon the Smoke ability.
- Use the Dragon Smoke ability on the bee (Red).
- Look at the desk again (Violet).
- Place the COOKBOOK the Herbalist gave you on the surface.
- Flip through the pages to find the recipe for Fire Pepper.
- Play the hidden object scene again to get the INGREDIENTS (Orange).
- Return to the mixing station and use the INGREDIENTS to make FIRE PEPPER.
- Return to the Witch Tree.
- Use the YELLOW GEM(s) on each slot in the crystal.
- Arrange the gems in the correct order to free the Fairy Queen.
- Return to the Town and head up to the Toy Shop.
- Play the hidden object scene (Orange).
- Use the Dragon Lift ability on the weight attached to the Toy Maker's hand (White).
- Use the Dragon Lift ability on the loose barrel board (Red).
- Examine the Toy Maker (Green).
- Use the FLOWER(s) to fill in his tattoo.
- Take the TRANSFORMATION POTION that appears (Red).
- Take the GEM hidden in Bella's toy bear (Red).
- Play the hidden object scene (Orange).
- Open the puppet lock by moving the puppet limbs to the right position (Green).
- Use the KEY in the keyhole.
- Enter the Toy Shop.
- Use the Dragon Lift ability on the shield (Red).
- Nothing else can be done for now. Move to the 2nd floor.
- Use the Dragon Smoke ability on the giant bee (White).
- Use a TRANSFORMATION POTION on the bee while it sleeps.
- Take the TRANSFORMATION POTION that appears.
- Use the Dragon Lift ability on the lantern and the cracked floor.
- Use the JAR on the honey dripping from the ceiling.
- Examine the back wall (Green).
- You will assemble the puppets here when you have found all the pieces.
- Examine the painting desk (Green).
- Use the SKETCHES on the desk to paint them.
- Paint the scissors gray.
- Use a TRANSFORMATION POTION to bring them to life.
- Move up to the third floor (Orange).
- Find all the evil hidden objects.
- Take the TRANSFORMATION POTION that appears.
- Take the GEM hidden in Bella's toy (Red).
- Use the Dragon Lift ability on the loose floorboard and the hanging curtain (Red).
- Solve the puzzle on the wall (Green).
- Press the buttons at the top to change all the tiles touching the heart to that color.
- The puzzle is solved when the whole board is one color.
- Take the HEART from the completed puzzle.
- Return to the first floor.
- Use the SCISSORS to cut the Evil Puppet's strings.
- Take the TRANSFORMATION POTION that appears (Red).
- Use the Dragon Smoke ability on the bee (Red).
- Note the back stage and piano puppet. These will be used later (Violet).
- Return to the Troll Bridge and give the HONEY to the Troll.
- Play the hidden object scene (Orange).
- Use the Dragon Lift ability on the globe (Red).
- Note the flowers. This will be used later.
- Continue two scenes forward to the Dwarf House.
- Use the Dragon Lift ability on the axe stuck in the tree.
- Take the TRANSFORMATION POTION that appears.
- Play the hidden object scene in the firework cart (Orange).
- Return to Rapunzel's Tower.
- Use the FIRE PEPPER on the hair twisted around the tower.
- Light the pepper with the FIREWORKS.
- Take the TRANSFORMATION POTION that appears.
- Play the hidden object scene (Orange).
- Note the spider web and campfire. These can be used later.
- Send the Dragon into Rapunzel's Tower (White).
- Use the Dragon Lift ability on the bed pillow.
- Use the STRAW on the spinning wheel to make GOLD THREAD (Violet).
- Return to the Witch Tree.
- Use the BLUE GEM(s) on each slot in the crystal.
- Arrange the gems in the correct order to free the Town Mayor.
- You can now use the Water ability in any places you missed earlier, like the Herb Shop.
- Use the WIG on Rapunzel.
- Use a TRANSFORMATION POTION on the wig.
- Look at the Scarecrow painting (Violet).
- Use the Fairy Water ability to fill the river.
- Take the PUPPET PART.
- Look at the Fox painting (Violet).
- Use the Dragon Smoke ability to scare the fox out of the hole.
- Take the PUPPET PART.
- Return to the second floor of the Toy Shop and assemble the puppets on the back wall.
- Return to the first floor.
- Use the completed PUPPETS on the stage (Violet).
- Look at the piano puppet.
- Use the PUSH BUTTONS to repair the piano.
- Use the WINDUP KEY on the puppet.
- Use a TRANSFORMATION POTION on the key to enlarge it.
- Take the GOLD RING.
Chapter 4: The Dwarf House
- Return to the Dwarf House past Rapunzel’s Tower.
- Use the LEVER on the door puzzle.
- Turn the rings (by using the handles) to bring the house into focus, completing the puzzle.
- Go forward into the kitchen.
- Collect the CHEESE on the table to the right.
- Place it near the mouse hole on the right wall.
- Use a transformation potion on the cat’s milk-bowl.
- Use the jug of milk to melt the Evil Gingerbread Man.
- Take the TRANSFORMATION POTION that appears (Red).
- Play the hidden object scene (Orange).
- Use the Fairy Diamond ability to smash the photo frame above the oven (Red).
- Return to the Hallway.
- Take the TRANSFORMATION POTION that appears (Red).
- Play the hidden object scene (Orange).
- Use the Fairy Diamond ability to smash the photo frame on the top shelf (Red).
- Use the Dragon Lift ability to remove the floorboard (Green).
- Solve the puzzle by moving each triangle into its corresponding corner.
- Return to the Witch Tree.
- Make sure you’ve checked all the breakable objects to find the GREEN GEMS.
- Use the GREEN GEM(s) on each slot in the crystal.
- Arrange the gems in the correct order to free the Dwarf Chief.
- Return to the Dwarf House Kitchen.
- Use the COAL on the oven.
- Take the now magical coal to grant your Fairy the Flame ability.
- Use the Fairy Flame ability on the candle by the oven.
- Collect the BLACK GEM.
- You can now burn any cobwebs you missed earlier, like the one in the Main Hallway.
- Move into the Bunks (right of the Main Hallway).
- Look at each Dwarf (violet).
- Use the PICKAXE on the dwarf to the top left.
- Use the WOODEN SPOON on the bottom left.
- Use the MATCHES on the top right.
- Use the RAKE on the bottom right.
- Collect the BLACK GEM from each Dwarf.
- Use the Fairy Diamond ability to smash the photo frame (Red).
- Use the Fairy Flame ability to burn away the large cobweb (Red).
- Use the Fairy Flame ability to destroy the books (White).
- Then use it again on the books on the shelf (Red).
- Take the TRANSFORMATION POTION and the BOOK that appears (Red).
- Use the Fairy Diamond ability to smash the mirror and the crack in the arch (Red).
- Look at the ornate box on the right shelf (Green).
- Click the colored buttons to move the leaf to the center.
- Press in order: RED, GREEN, BLUE, RED, GREEN, and VIOLET.
- Take the CASTING STONE.
- Look at the books on the back shelf (Green).
- Use the BOOK in the empty slot.
- Line up the markings on the book spines.
- Move into the Secret Room.
- Use the Fairy Flame ability on the cobwebs (Red).
- Use the Fairy Diamond ability on the photo frame (Red).
- Look at the potion mixer on the right (Green).
- Use the colored POTIONS from your inventory to fill the mixer.
- Pour YELLOW and BLUE in the left hole, BLUE in the center hole and RED in the right.
- Take the GOLD RING.
- Use the Casting Stones and your Gold Thread on the oven to forge the ring.
- Check the castle map on the wall (Green).
- Use your SCHEMATIC PIECES on the map.
- Arrange the pieces to match the map beneath.
- Use the Dragon Lift ability on the BLACK GEM to collect it.
- Return to the kitchen.
- Use the CASTING STONE(s) in the oven.
- Use the GOLD THREAD in the pot.
- Take the GOLD RING.
- Return to the Witch Tree.
- Make sure you’ve checked all the breakable objects to find the BLACK GEMS.
- Use the BLACK GEM(s) on each slot in the crystal.
- Arrange the gems in the correct order to free the Prince.
- Go through the portal that appears.
Chapter Five: The Witch's Castle
- Use the GOLD RING(s) on the Claw.
- Use the portal that appears.
- Open the door by completing the puzzle.
- Swap the circles around until the outer ones are all the same.
- Enter the Witch's Castle.
- Play the hidden object scene (Orange).
- Examine the lamp post (Violet).
- Take the CANDLE.
- Examine the dry bush (Violet).
- Find all ten flies.
- Solve the gate puzzle (Green).
- Turn the patterns until they line up.
- Move past the door.
- Examine the painting on the left (Violet).
- Take the SCARECROW.
- Examine the painting on the right (Violet).
- Use the SCARECROW to get rid of the crows.
- Take the CROW FEATHER.
- Take another look at the painting on the left.
- Take the GREEN CRYSTAL BALL.
- Return to the Courtyard.
- Use the CROW FEATHER on each Gargoyle.
- Take the GEAR from each of their mouths.
- Return to the Grand Staircase.
- Examine the lower door (Green).
- Use the GEAR(s) to unlock it. You will have to move the gears after using the first lever.
- Use the GREEN CRYSTAL BALL on the green mirror (left).
- Take the STAINED GLASS BERRIES that appear.
- Enter the resulting portal.
- Take the Dragon Berries granting your Dragon the Frost ability.
- Use the FLIES on each of the Venus fly traps (Red).
- Use the Dragon Frost ability to freeze them. Use the Fairy Diamond ability to smash them.
- Take the BLUE CRYSTAL BALL.
- Use the BLUE CRYSTAL BALL on the blue mirror (right of green).
- Take the STAINED GLASS DRAGON that appears.
- Enter the resulting portal.
- Examine the section of the telescope between the two wheels (Green).
- Turn the dials until you have the three proper symbols lined up.
- Examine the eyepiece of the telescope (Violet). Use the CANDLE on the table.
- Examine the lenses of the telescope (Green).
- Swap the positions until a focused beam of light comes out the end.
- Take the PINK CRYSTAL BALL.
- Use the PINK CRYSTAL BALL on the pink mirror.
- Take the STAINED GLASS KNIGHT that appears.
- Enter the resulting portal.
- Examine the doll (Green).
- Use the SPONGE to remove the doll’s bad makeup.
- Use the BLUE MAKEUP, RED MAKEUP and PINK MAKEUP on the doll.
- Take the RED CRYSTAL BALL.
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- Use the RED CRYSTAL BALL on the red mirror (right).
- Take the STAINED GLASS SMOKE that appears.
- Enter the resulting portal.
- Play the hidden object game (Orange).
- Examine the fireplace (Green).
- Use the LEVER on the right side and push it down to open the flu.
- Use the PAPER, KINDLING then LOG in the fireplace.
- Use the Fairy Flame ability to light the fire.
- Examine the boarded window (Violet).
- Use the Dragon Lift ability to pry the boards off.
- Take the YELLOW CRYSTAL BALL.
- Use the YELLOW CRYSTAL BALL on the yellow mirror (center).
- Take the STAINED GLASS SUN that appears.
- Enter the resulting portal.
- Examine the mirror on the wall (Violet).
- Use the Dragon Smoke ability to clear the dust.
- Examine the crib (Green).
- Use the knobs to line up the notes on the bottom with the ones on top.
- Take the CRYSTAL BALL.
- Return to the Main Stairwell.
- Examine the door at the top of the stairs (Green).
- Place the STAINED GLASS pieces in the correct order.
- Use the SUN, BERRIES, DRAGON, KNIGHT then SMOKE.
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- Enter the chamber.
- Use the CRYSTAL BALL on the claw by the Witch's throne.
- Go up the stairs.
- Defeat the Witch.
- Congratulations! You have completed Princess Isabella 2: The Return of the Curse!
Created at: 2011-06-16
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Finally I finished the game, surprisingly it had a secret level once you solve the page 100 puzzle. Hack flash games with cheat engine. And it is tricky to find out the number. Hence I will share out how to get those 10 number with screenshot.
The Curse Game Walkthrough
The Curse Game Page 101 no.1
Slot 1 = 4
Spot the difference between the 2 stamps?
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The Curse Game Page 101 no.2
Slot 2 = 36
The tangram shape!!
The Curse Game Page 101 no.3
Slot 3 = 95
The answer in on the riddle answer itself.
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The Curse Game Page 101 no.4
Slot 4 = 35
The stamp show out 4 fingers!
The Curse Game Page 101 no.5
Slot 5 = 59
The number will lights up when you solve the puzzle.
The Curse Game Page 101 no.6
Slot 6 = 50
The number will lights up too when you solve the puzzle.
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The Curse Game Page 101 no.7
Slot 7 = 54
The number show out on the mannequins sleeve.
The Curse Game Page 101 no.8
Slot 8 = 21
Try to spot a hidden number on page 21 puzzle.
The Curse Game Page 101 no.9
Slot 9 = 90
The number on the mannequins ears.
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The Curse Game Page 101 no.10
The Curse Game Cheats
Slot 10 = 70
When you solved the puzzle the third number will lights up.